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Форум » Вархаммер ФБ » Основные правила ФБ » ETC. (Спорт в Вархаммер ФБ.)
ETC.
DanselheimДата: Четверг, 31.10.2013, 12:15 | Сообщение # 1
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Доброго времени суток!
Помещаю здесь для обсуждения 1 драфт на 2014 год, теперь уже устоявшийся.
Итак:

First Draft Rulepack for ETC WFB 2014 (Взято с Форджа)

1. Rules changes:
• Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th. Normal requirements for lookout sir apply.
• All BSBs can take all the equipment, their unit type has access to as if they weren't BSBs. Wood elf BSB can take kindreds and do not loose their longbow.

2. Army building restrictions
General Restrictions:
• The armies allowed are those from any of the currently published GW Army books and Chaos Dwarves' The Legion of Azgorh from Tamurkhan: The Throne of Chaos. Any other Forge World based army lists or units may not be used on the event.
• Special or Named Characters are not allowed
• Folding Fortress is not allowed
• Units cannot be more than 60 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit or resurrecting fallen warriors). This restriction does not apply to characters.

Magic Restrictions:
• An army may use up to maximum 12 power dice during each magic phase
• A player can use maximum 5 power dice to cast a spell. For the Lore of Death and Shadow, this is lowered to 4 power dice.
• Apart from Winds of Magic, an army may only generate 2 Power or Dispel Dice per magic phase. After an army generates the limit all the other extra dice are discarded and lost. This includes channeled dices.

Race specific army composition:
• All army sizes are 2400 pt, except when specifically stated in brackets.

- Bretonnia
• Crown of Command/Dispel Scroll/Silver Mirror, max 2

- Beastmen (2700)
• Maximum unit point cost is increased to 550
• Points achieved against Beastmen (excluding bonus for Banners, BSB and General) are decreased by 10%
• Monsters cost 100 points less each one

- Chaos Dwarfs
• K'daai Destroyer/War Machines/Hellcannon/Chalice of Darkness/Sorceror-Prophet with Lore of Death, max 4
• Chalice of Darkness(counts as 2)/Death magic present in the army/Dispel Scroll, max 2
• Hellcannon, max 1

- Dark Elves
• Repeater Crossbow/Reaper Bolt Thrower (counts as 6), max 50
• Dark Rider units, max 3
• Units/Characters with Fast Cavalry Special rule, max 5
• Black dragon/Dark Pegasus, max 3
• Up to 10 Doomfire Warlock models/Supreme Sorceress with Lore of Death, max 1

- Daemons of Chaos
• Beast of Nurgle, max 8 models in total and 4 models per unit
• Beasts of Nurgle present in the army/Skullcannon (max 1)/Nurgle BSB, max 2
• Great Unclean One with Lore of Death can't have Level 3 or 4

- Dwarfs
• Can generate up to 4 Dispel Dices per phase instead of 2
• Quarrelers/Thunderers, max 45 models
• Anvil/Grudge Thrower/Cannon/Organ Gun/2nd Bolt Thrower, max 4
• Anvil/Spelleater Rune/Spellbreaking Rune/Master Rune of Balance, max 2

- Empire
• Models with strength 4 shooting weapons, max 45
• Steam Tank/Crown of Command, max 1
• Each 3 (or fraction) Demigryph models after the first 2/Hellblaster Volleygun/Great Cannon/Stank Tank (counts as 2)/3rd Light Wizard, max 5

- High Elves
• Book of Hoeth/Banner of the World Dragon/Archmage with Lore of Death/2nd Forsheart Phoenix, max 1
• Star Dragon/2nd Frostheart Phoenix, max 1
• Models armed with shooting weapons (Eagle Claw Bolt Throwers count as 6 each), max 70
• Ellyrian Reaver units/1st Eagle unit/Eagle Claw Bolt Thrower, max 6

- Lizardmen
• Scar-Vet Saurus on Cold One/Each 3 (or fraction) Salamander models, max 3
• Becalming Cogitation/Dispel Scroll/Channeling Staff and Harmonic Convergence on the same model/Slann with Lore of Death (not including Wandering Deliberations), max 2
• Skink Skirmishers/Terradon Riders, max 5

- Ogre Kingdoms
• Gnoblar units, max 3
• Crown of Command/Ironblaster/Each 8 (or fraction) Mournfang Models, max 2
• Crown of Command/Runemaw/4 or more characters in the army, max 2
• Hellheart/Dispel Scroll, max 1

- Orcs and Goblins (2500)
• Each 2 (or fraction) Fanatics/Each 2 (or fraction) Spear Chukka/Mangler Squig/Rock Lobba, max 7

- Skaven
• Rat Swarm units, Giant Rat units, Warlock Engineers, max 3 each
• Warp-Lightning Cannon/Hellpit Abomination (max 1)/Screaming Bell, max 2
• Up to 2 units of Gutter Runners/Storm banner/2nd Doomwheel, max 2
• Doom Rocket/Brass Orb/Power Scroll, max 1

- Tomb Kings (2600)
• Points achieved against Tomb Kings (excluding bonus for Banners, BSB and General) are decreased by 10%
• Models with bow, max 80
• Neferra's Scrolls of Mighty Incantations can't be taken by a High Liche Priest with Lore of Death

- Vampire Counts
• Zombie units, max 3
• Spirit host units/Hexwraith units (max 2)/Ethereal characters (max 2)/Cairn Wraith units, max 3
• Fellbat unit after the first (counts as 2)/Direwolf unit, max 4
• Red Fury on Lord Choice/Death Magic present in the army/More than 8 Crypt Horror models/More than 10 Hexwraith models/More than 120 Zombie models, max 2
• Quickblood on Vampire Lord/Master Necromancer/Terrorgheist (max 1)/2nd Tomb Banshee, max 2

- Warriors of Chaos
• Chaos chariots, max 3
• Daemon prince/crown of command/BSB on daemonic mount/skullcrusher unit/chimera after the 1st, max 3
• Hellcannon/lore of death in the army/lore of tzeentch in the army, max 2
• Max 1 on the same model: Third eye of Tzeentch/talisman of preservation/armour of destiny
• Max 2 on the same daemonprince: chaos armour/wizard level(s)/daemon of nurgle/flying

- Wood Elves (2600)
• Glade Guard models (excluding scouts), max 70
• Points achieved against Wood Elves (excluding bonus for Banners, BSB and General) are decreased by 10%
• All elves in the army have ASF (Wild Riders are considered Elves. This does not affect any Elven mount or steed)
• Casters may choose spells from any of the 8 Common Lores
• Forest Spirit's Ward Save is not negated by Magical Attacks


Ты можешь войти в лес как друг или как враг,
Но помни: Лес сам решит кто ты...



 
TinkiДата: Четверг, 31.10.2013, 12:44 | Сообщение # 2
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60 максимум - радует.Только Смерть на 4 кубах, видимо Хашут и Тень перестали играть.

- Bretonnia
• Crown of Command/Dispel Scroll/Silver Mirror, max 2
У Бретонии ограничение, странное конечно, но есть

- Tomb Kings (2600)
• Models with bow, max 80
• May take Special Characters это что за наркомания?
• Neferra's Scrolls of Mighty Incantations can't be taken by a High Liche Priest with Lore of Death

- Wood Elves (2600)
• Glade Guard, max 80 models
• All elves in the army have ASF.  (логично как и всех остальных эльфов)
• Casters may choose spells from any of the 8 Common Lores.  (эм. надеюсь я неправильно перевел)
• Forest Spirit's Ward Save is not negated by Magical Attacks (варда не отменяется маг атаками, тоже логично если посмотреть на других эльфов).

а в целом много еще "в разработке".


 
DanselheimДата: Четверг, 31.10.2013, 15:34 | Сообщение # 3
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Цитата Tinki ()
Casters may choose spells from any of the 8 Common Lores.  (эм. надеюсь я неправильно перевел)

Маги могут использовать одну из 8 общих школ + своя. Повторюсь, что по действующим правилам Лесных Лорды-маги могут выбирать одну из школ: свою, Жизнь, Зверь, а Герои-маги - только свою. Так что Лесных слегка апнули в ЕТС 14.


Ты можешь войти в лес как друг или как враг,
Но помни: Лес сам решит кто ты...



 
TinkiДата: Четверг, 31.10.2013, 15:46 | Сообщение # 4
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слегка это да)

 
DanselheimДата: Понедельник, 11.11.2013, 16:39 | Сообщение # 5
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Обновил первый пост. Полный 1-ый рестрикт на 2014 год.

Ты можешь войти в лес как друг или как враг,
Но помни: Лес сам решит кто ты...



 
Chaos-DemonidzeДата: Понедельник, 11.11.2013, 16:44 | Сообщение # 6
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Ларец душ,  в ростере на лайте идет на полку. Зато открыли доступ к свитку за 50 очков... Сомнительно.. Да здравствует "херо" титан. 

Прощай имба "Max 1 on the same model: Third eye of Tzeentch/talisman of preservation/armour of destiny "
 
AvrelДата: Понедельник, 11.11.2013, 16:56 | Сообщение # 7
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опять 2500((( хнык...расписка в топку(
P/S^ а я чё-то не понимать, убрали что-ли максимум 2 героя в отряде имеют правило "look out'a...?"

Зы: а как переводиться и вообще понять фразу Each 2 (or fraction)?


 
TinkiДата: Понедельник, 11.11.2013, 17:11 | Сообщение # 8
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Цитата Avrel ()
фразу Each 2 (or fraction)?
каждого 2 (или частично)


 
Chaos-DemonidzeДата: Воскресенье, 22.12.2013, 18:31 | Сообщение # 9
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1. Rules changes:
• Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th. Normal requirements for lookout sir apply.
Как понял теперь нет лимита в два персонажа. Просто лукаут используют все герои.

Как понял переводится как:
" Каждые 2 "

Добавлено (11.11.2013, 17:17)
---------------------------------------------
Как я понял, теперь не у кого нет 3 Power Dice.  Но и dispell Scroll больше не забирает лимит в 2dd. И снова томбы уже не "самая" магическая армия.

Добавлено (15.11.2013, 14:55)
---------------------------------------------
Зы! Что за странный драфт. Как мочить рабов крысиных? То есть я спокойно могу ставить 60 скелетов за 240 очков. Спокойно отдавать их. И держать что угодно. Ход- два. + Ход два к нам еще едут. Итог план на 4 хода держать врага огромным количеством дешевых ран. Теперь можно спокойно делать мега коробку и складывать туда всех героев ибо лукауты теперь кидают все, от  супер заклинаний.  Или еще веселее) зачем делать 1 коробку в 60 рыл. Давайте сделаем 6 отрядов по 10 ран. Это за фазу (ход обоих игроков) ты убиваешь два отряда. Чардж и прорыв отыгрываем в фазу врага. Итого 2 хода едем и 3 хода жрем 6 отрядов. То есть нет запрета на 100500 10ти рыльных отрядов скелетов, которые застопят что угодно, и не пустят в сладкую начинку позади, откуда будет идти весь урон и большая стоимость в очках. Ваши ударные отряды дороже 240 очков? хотите пробиваться 5 ходов.) Драфт 2014 "теперь так можно" да есть куча НО. Комбо чарджи. Отыгрышь несколько хтх в 1 фазу. Случайный залп или спел. Отсутствие места в зоне расстановки. Но ведь можно взять больше скелетов или аналогичного бичья crazy

Добавлено (22.12.2013, 18:31)
---------------------------------------------
http://forums.warforge.ru/index.php?showtopic=166859

Второй драфт. Уиииии)

 
DanselheimДата: Воскресенье, 22.12.2013, 21:16 | Сообщение # 10
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2-ой драфт 2014 (источник)

1. Rule changes
• Up to 2 Characters per unit can get "look out sir" against the following spells: Dwellers Below, Final Transmutation and Dreaded 13th. Normal requirements for Look Out, Sir! apply.
• BSBs can take all the equipment their unit type has access to as if they weren't BSBs. Wood Elf BSB can take kindreds and do not lose their longbow.

2. Magic Restrictions
• An army may use up to maximum 12 power dice during each magic phase
• A player can never use more than 5 power dice to cast a spell, no matter the source. For the Lore of Death and the Okkam's Mindrazor spell, this is lowered to 4 power dice.
• Apart from Winds of Magic, an army may only generate up to 2 additional Power or Dispel Dice per magic phase (including channelling). Any extra dice above this is discarded and lost.

3. Army Building Restrictions[a]
• All the Army building restrictions are applied only during the creation of the roster, and may be ignored during the game (for example, by joining characters to units or creating new units)
• The army lists allowed are those from any of the currently published GW Army Books, and The Legion of Azgorh from Tamurkhan. No other unit or army list may be used on the event.
• Special or Named Characters are not allowed
• Fozzrik’s Folding Fortress may not be taken.
• Units cannot be more than 60 models nor 450 points. This does not apply to characters.
• All army sizes are 2400 pt, except when specifically stated in brackets.

Beastmen (2700)
• Maximum unit point cost is increased to 550
• Victory points achieved against Beastmen are decreased by 10%
• Units with Beastmen Ambush may alternatively deploy as if they had the Ambushers special rule (Note that this doesn’t require an equal or bigger unit not ambushing). Beastlords and Wargors may be allocated to join such units, and will enter the game with the corresponding unit.

Bretonnia
-------------

Chaos Dwarfs (The Legion of Azgorh)
• K'daai Destroyer/War Machines/Hellcannon (max 1)/Chalice of Darkness/Sorceror-Prophet with Lore of Death, max 4
• Chalice of Darkness(counts as 2)/Death magic present in the army/Dispel Scroll, max 2
• Ashstorm and Flames of Azgorh can’t be cast with more than 4 Power Dice

Daemons of Chaos
• Beast of Nurgle, max 8 models in total and 4 models per unit
• More than 4 Beast of Nurgle models present in the army/Skullcannon (max 1)
/Nurgle BSB/Great Unclean One with Lore of Death, max 2

Dark Elves
• Reaper Bolt Thrower (counts as 6)/Shade models (count as 2)/Dark Riders models with Repeater Crossbow/Darkshards (count as 0.5), max 70
• Dark Rider units, Characters on Dark Steed, max 3 each
• Each 5 (or fraction) Doomfire Warlock models/Supreme Sorceress with Lore of Death/Sacrificial Dagger, max 2
• Arnzipal’s Black Horror can’t be cast with more than 4 Power Dice

Dwarfs
• Can generate up to 4 Dispel Dice per phase instead of 2
• Quarrelers/Thunderers, max 45 models
• Anvil/Grudge Thrower/Cannon/Organ Gun/2nd Bolt Thrower, max 4
• Anvil/Spelleater Rune/Spellbreaking Rune/Master Rune of Balance, max 2

Empire
• Steam Tank/Crown of Command, max 1
[d]• Each 3 (or fraction) Demigryph models after the first 2/Hellblaster Volleygun/Great Cannon/Seam Tank (counts as 2)/3rd Light Wizard, max 5

[e]High Elves
• Book of Hoeth/Banner of the World Dragon/Archmage with Lore of Death/2nd Frostheart Phoenix, max 1
[f]• Star Dragon/2nd Frostheart Phoenix, max 1
• Models armed with shooting weapons (Eagle Claw Bolt Throwers count as 6 each), max 70
• Ellyrian Reaver units, max 3

Lizardmen
• Scar-Veteran Saurus on Cold One/Each 3 (or fraction) Salamander models, max 3
• Becalming Cogitation/Dispel Scroll/Channeling Staff and Harmonic Convergence on the same model/Slann with Lore of Death (not including Wandering Deliberations), max 2
• Skink Skirmisher units, max 4

Ogre Kingdoms
• Gnoblar units, max 3
• Crown of Command/Ironblaster/Each 8 (or fraction) Mournfang Models, max 2
• 2nd Ironblaster/Lord Characters present in the army, max 1
• Hellheart/Dispel Scroll, max 1

Orcs and Goblins (2500)

Skaven
• Rat Swarm units, Giant Rat units, Warlock Engineers, max 3 each
• Skaven Slaves, max 120 models and 3 units
• Gutter Runners, max 2 units
• Screaming Bell/2nd Warp-Lightning Cannon (counts as 2)/Hellpit Abomination (max 1)/2nd Doomwheel, max 2
• Doom Rocket/Brass Orb/Power Scroll/Screaming Bell, max 2

Tomb Kings (2700)
• Victory points achieved against Tomb Kings (excluding bonus for Underdog Challenge, Banners, BSB and General) are decreased by 10%
• Skeleton Archers, max 80 models
• Maximum unit point cost is increased to 550
• Neferra's Scrolls of Mighty Incantations can't be taken by model with Lore of Death

Vampire Counts
• Zombie, max 3 units and 120 models
• Spirit Host units/Hexwraith units (max 2)/Ethereal characters (max 2)/Cairn Wraith units, max 3
• Fellbat unit after the first (counts as 2)/Direwolf unit, max 4
• Red Fury on Lord Choice/Death Magic present in the army/More than 8 Crypt Horror models/More than 10 Hexwraith models, max 2
• Quickblood on Vampire Lord/2nd Lord Choice/Terrorgheist (max 1)/2nd Tomb Banshee, max 2

Warriors of Chaos
• Core Chaos Chariots, max 3
• Exalted Hero on Daemonic Mount/Skullcrusher units, max 3
• Flying models (Chimera counts as 2), max 4
• Hellcannon/Lore of Death present in the army/Lore of Tzeentch present in the army, max 2
• Third Eye of Tzeentch/Talisman of Preservation/Armour of Destiny, max 1 on the same model
• Scaled Skin/Soul Feeder/Dragonhelm/Dragonbane Gem/Wizard level(s)/Daemon of Nurgle/Flying, max 3 on the same Daemon Prince

Wood Elves
(2500)
• Glade Guard models (excluding scouts), max 70
• All elves in the army have ASF (Wild Riders are Elves. This does not affect mounts)
• Casters may choose spells from any of the 8 Common Lores
• Forest Spirit's Ward Save is not negated by Magical attacks


Ты можешь войти в лес как друг или как враг,
Но помни: Лес сам решит кто ты...



 
TinkiДата: Вторник, 04.03.2014, 11:13 | Сообщение # 11
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1. Rule changes

• Up to 2 Characters per unit can get "look out sir" against the following spells: Dwellers Below, Final Transmutation and Dreaded 13th. Normal requirements for Look Out, Sir! apply.

• BSBs can take all the equipment their unit type has access to as if they weren't BSBs. Wood Elf BSB can take kindreds and do not lose their longbow.

2. Magic Restrictions

• An army may use up to maximum 12 power dice during each magic phase

• A player can never use more than 5 power dice to cast a spell, no matter the source. For the Lore of Death and the Okkam's Mindrazor spell, this is lowered to 4 power dice.

• Apart from Winds of Magic, an army may only generate up to 2 additional Power or Dispel Dice per magic phase (including channelling). Any extra dice above this is discarded and lost.

3. Team restrictions

• A team consists of 8 players, each of which with an army from a different army list

• A team may not contain more than 2 armies with 3 or more Lore of Death magic spells. Beastmen and Tomb Kings do not count towards this limit.

4. Army Building Restrictions

• All the Army building restrictions are applied only during the creation of the roster, and may be ignored during the game (for example, by joining characters to units or creating new units)

• The army lists allowed are those from any of the currently published GW Army Books, and The Legion of Azgorh from Tamurkhan. No other unit or army list may be used on the event.

• Special or Named Characters are not allowed

• Fozzrik’s Folding Fortress may not be taken.

• Units cannot be more than 60 models nor 450 points. This does not apply to characters.

• All army sizes are 2400 pt, except when specifically stated in brackets.

Beastmen (2700)

• Maximum unit point cost is increased to 550

• Victory points achieved against Beastmen are decreased by 10%

• Gor and Minotaur units may carry magic standards

• Units with Beastmen Ambush may alternatively deploy as if they had the Ambushers special rule (Note that this doesn’t require an equal or bigger unit not ambushing). Beastlords and Wargors may be allocated to join such units, and will enter the game with the corresponding unit.

Bretonnia

Chaos Dwarfs (The Legion of Azgorh)

• K'daai Destroyer/War Machine/Hellcannon (max 1)/Chalice of Blood and Darkness/Sorceror-Prophet with Lore of Death, max 4

• Chalice of Blood and Darkness (counts as 2)/Death magic in the army/Dispel Scroll, max 2

• Ashstorm and Flames of Azgorh can’t be cast with more than 4 Power Dice

Daemons of Chaos

• Beast of Nurgle, max 8 models in total and 4 models per unit

• Ignore the Reign of Chaos table

• 4 or more Beast of Nurgle models in the army/Skull Cannon (max 1)/Nurgle BSB/Great Unclean One with Lore of Death, max 2

Dark Elves

• Reaper Bolt Thrower/Each 5 (or fraction) shade models/Dark Rider with Repeater Crossbow units/Darkshard units, max 7

• Dark Rider units, Characters on Dark Steed, max 3 each

• Dark Rider models after 15/Doomfire Warlock models/Character on Cold One or Pegasus/Character on Dark Steed (counts as 2), max 15

• More than 5 Doomfire Warlock models/Supreme Sorceress with Lore of Death or Dark Magic/Sacrificial Dagger, max 2

Dwarfs

• Cannon/Grudge Thrower/Organ Gun/Flame Thrower/Each 2 (or fraction) Gyrocopter after 3, max 4

Empire

• Steam Tank (counts as 2 if 3 Great Cannons in the army)/Duplicated war machines in the army/Each 4 (or fraction) Demigryph models/War Altar and 2 or more Light Wizards in the army, max 3

• Great Cannon/Steam Tank (max 1)/Hellblaster Volleygun (only if engineers in the army)/Each Light Wizard after the first in an army with War Altar, max 4

High Elves

• Book of Hoeth/Banner of the World Dragon/Unmounted Frostheart Phoenix, max 2

• Book of Hoeth on Archmage/Banner of the World Dragon/Dispel Scroll, max 2

• Frostheart Phoenix/Star Dragon/Moon Dragon, max 2

• Ellyrian Reaver units, max 3

Lizardmen

• Skink Skirmisher units (max 4)/Skink Cohort unit/Flying, non-Frenzied, units or characters/Salamander models, max 14

Ogre Kingdoms

• Gnoblar units, max 3

• Crown of Command (counts as 2)/Runemaw/4 or more Characters/6 or more Mournfang models, max 3

• 2nd Ironblaster (counts as 2)/Lords present in the army/4 or more Mournfang models, max 2

• Hellheart/Dispel Scroll, max 1

Orcs and Goblins (2500)

Skaven

• Rat Swarm units, Giant Rat units, Warlock Engineers, max 3 each

• Skaven Slave models, max 120

• Gutter Runner units, max 2

• 2nd Warp Lightning Cannon (counts as 2)/Screaming Bell/2nd Doomwheel/Hellpit Abomination (max 1), max 2

• Doom Rocket/Brass Orb/Power Scroll/Screaming Bell, max 2

Tomb Kings (2700)

• Maximum unit point cost is increased to 550

• Victory points achieved against Tomb Kings are decreased by 10%

• Models within 12” of the Hierophant may march

• Skeleton Archer models, max 80

• Neferra's Scrolls of Mighty Incantations can't be taken by model with Lore of Death

Vampire Counts

• Zombies, max 3 units and 120 models

• Ethereal Characters (max 2)/Ethereal units, max 3

• 2nd Crypt Horror unit/More than 10 Hexwraith models (max 20)/More than 2 Death spells in the army, max 1

• Terrorgheist (max 1)/More than 8 Crypt Horror models (max 16)/Banhsees in the army/Red Fury (count as 2 if Quickblood on the same model), max 2

Warriors of Chaos

• Exalted Hero on Daemonic Mount/Daemon Prince/Core Chaos Chariots present in the army (max 3)/Skullcrusher unit, max 4

• Daemon Prince/Chimera, max 2

• 2nd Hellcannon/Lore of Death and/or Tzeentch in the army, max 1

• Third Eye of Tzeentch/Talisman of Preservation/Armour of Destiny, max 1 on the same model

• Chaos Armour/Soul Feeder/Dragonhelm/Dragonbane Gem/3 or more Wizard levels/Daemon of Nurgle/Flying/Lore of Death or Nurgle, max 3 on the same Daemon Prince

Wood Elves (2600)

• Glade Guard models (excluding scouts), max 50

• All elves in the army have ASF (Wild Riders are Elves. This does not affect mounts)

• All wizards may choose spells from any of the 8 Common Lores

• Forest Spirit's Ward Save is not negated by Magical Attacks


 
DanselheimДата: Вторник, 04.03.2014, 14:50 | Сообщение # 12
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Tinki, это 3-й драфт? Откуда дровишки? Ссылку, плиз!!!

Ты можешь войти в лес как друг или как враг,
Но помни: Лес сам решит кто ты...



 
TinkiДата: Вторник, 04.03.2014, 15:00 | Сообщение # 13
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это промо-третий драфт. еще не одобренный.
http://forums.warforge.ru/index.php?showtopic=174941
с форджа конечно




Сообщение отредактировал Tinki - Вторник, 04.03.2014, 15:01
 
DanselheimДата: Вторник, 04.03.2014, 15:40 | Сообщение # 14
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Tinki, тогда когда его утвердят, исправь пост. Ок?

Ты можешь войти в лес как друг или как враг,
Но помни: Лес сам решит кто ты...



 
TinkiДата: Вторник, 04.03.2014, 17:14 | Сообщение # 15
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окай.
там конечно рестрикты страшные, вампы плачут, томбы с маршем, таблица демонов лесом, у огров пушка мастхев.
я в ужасе от него


 
Chaos-DemonidzeДата: Пятница, 07.03.2014, 01:09 | Сообщение # 16
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Драфт опять обновился. Но еще не конечный вариант. Марша уже нет) хаха)
 
TinkiДата: Пятница, 07.03.2014, 10:39 | Сообщение # 17
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White boy правильно написал, что куда томбам идти, встали и стоим, ждем

 
Chaos-DemonidzeДата: Пятница, 07.03.2014, 12:31 | Сообщение # 18
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А как же пускать сфинксов в тылы и фланги на 20? дюймов )
 
DanselheimДата: Воскресенье, 09.03.2014, 12:04 | Сообщение # 19
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Народ, а расскажите мне, чтоб я запомнил, систему подсчета очков в ЕТС! )))) А то у меня в голове все с анлимом попуталось... )))) Заранее спасибо!

Ты можешь войти в лес как друг или как враг,
Но помни: Лес сам решит кто ты...



 
TinkiДата: Понедельник, 10.03.2014, 11:06 | Сообщение # 20
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3. Scoring

Victory points scored as per the rulebook, with the exceptions that:
- units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.

In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below ¼ strength still only yiled 50% VP’s.

0-20 Victory-Points per game
60-100 Battle-Points per team (in all rounds)
(The losing team gets 60 points even if they score less – the winning team never gets more than 100 points, even if they score more. Real Battle Points [non-limited by the 100-60 bracket] will be used in case of the Battle Points tie as tie-breaker.)

Victory points to Battle points per game:

0-150 Victory-Points difference - 10-10
151-300 - 11-9
301-450 - 12-8
451-600 - 13-7
601-750 - 14-6
751-900 – 15-5
901-1050 – 16-4
1051-1200- 17-3
1201-1350- 18-2
1351-1500-19-1
1501+ - 20/0


 
TinkiДата: Понедельник, 10.03.2014, 11:07 | Сообщение # 21
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Источник http://warhammer.org.uk/phpBB/viewtopic.php?f=18&t=115558

 
TinkiДата: Четверг, 20.03.2014, 09:30 | Сообщение # 22
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Насколько я понял из постов на сайте етс, сейчас идет обсуждение последней редакции нового драфта. Оно продлиться до 30 марта, поэтому старый драфт на это время все еще в силе.

http://warhammer.org.uk/phpBB....cad1917




Сообщение отредактировал Tinki - Четверг, 20.03.2014, 09:31
 
AvrelДата: Пятница, 21.03.2014, 11:16 | Сообщение # 23
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Я читаю вот и понимаю, что теперь в команде должно быть 8 человек! Правильно я прочитал?????? wacko

 
DeornotДата: Пятница, 21.03.2014, 14:40 | Сообщение # 24
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Цитата Avrel
Я читаю вот и понимаю, что теперь в команде должно быть 8 человек! Правильно я прочитал??????

Это если ехать на европейский чемпионат, в России пока численность пять человек в команде


 
AvrelДата: Пятница, 21.03.2014, 15:31 | Сообщение # 25
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Ну слава Богу))) я спокоен)

 
TinkiДата: Среда, 21.05.2014, 11:41 | Сообщение # 26
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http://forums.warforge.ru/index.php?showtopic=175201

ростеры на сингл кому интересно)


 
TinkiДата: Понедельник, 02.06.2014, 22:04 | Сообщение # 27
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• Non character model with Asrai bow, max 90
• Hagtree tips/Trueflight arrows/Waywatchers(counts as 2)/Waystalker (counts as 5), max 60
• Lore of death on spellweaver/moonstone of the hidden ways/3 or more Waystalkers, max 1
• 8 or more Sisters of the Thorn in the same unit/Spellweaver on Elven Steed with Death or Dark magic, max 1
• Forests placed by wood elf player can be magical)

обсуждаемые рестрикты на вудов


 
TinkiДата: Пятница, 20.06.2014, 13:03 | Сообщение # 28
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1. Rule changes

• Up to 2 Characters in a unit can get a 2+ "Look Out, Sir!" against Dwellers Below, Final Transmutation and Dreaded 13th. Normal requirements for Look Out, Sir! apply.

• BSBs can take all the equipment their unit type has access to as if they weren't BSBs. Wood Elf BSB can take kindreds and do not lose their longbow.

2. Magic Restrictions

• An army may use up to maximum 12 power dice during each magic phase

• A player can never use more than 5 power dice to cast a spell, no matter the source. For the Lore of Death and the Okkam's Mindrazor spell, this is lowered to 4 power dice.

• Apart from Winds of Magic, an army may only generate up to 2 additional Power or Dispel Dice per magic phase (including channelling). Any extra dice above this is discarded and lost.

3. Team restrictions

• A team consists of 8 players, each of which with an army from a different army list

• A team may not contain more than 2 armies with 3 or more Lore of Death spells. Beastmen and Tomb Kings do not count towards this limit.

4. Army Building Restrictions

• All the Army building restrictions are applied only during the creation of the roster, and may be ignored during the game (for example, by joining characters to units or creating new units)

• The army lists allowed are those from any of the currently published GW Army Books, and The Legion of Azgorh from Tamurkhan. No other unit or army list may be used on the event.

• Special or Named Characters are not allowed

• Fozzrik’s Folding Fortress may not be taken.

• Units cannot be more than 60 models nor 450 points. This does not apply to characters.

• All army sizes are 2400 pt, except when specifically stated in brackets.

Beastmen (2700)

• Maximum unit point cost is increased to 550

• Victory points achieved against Beastmen are decreased by 10%

• May generate up to 3 Power Dice

• Gor and Minotaur units may carry magic standards (max 50 points)

Bretonnia (2500)

Chaos Dwarfs (The Legion of Azgorh)

• K'daai Destroyer/War Machine/Hellcannon (max 1)/Chalice of Blood and Darkness, max 4

• Chalice of Blood and Darkness (counts as 2)/Death magic in the army/Dispel Scroll, max 2

• Ashstorm can’t be cast with more than 4 Power Dice

Daemons of Chaos

• Beast of Nurgle, max 7 models in total and 4 models per unit

• 4 or more Beast of Nurgle models in the army/Skull Cannon (max 1)/1st Nurgle Herald/Great Unclean One with Lore of Death, max 2

Dark Elves

• Reaper Bolt Thrower/Each 5 (or fraction) shade models/Dark Rider with Repeater Crossbow units/Darkshard units, max 7

• Dark Rider units, Characters on Dark Steed, max 3 each

• Dark Rider models after 15/Doomfire Warlock models/Character on Cold One or Pegasus/Character on Dark Steed (counts as 2), max 15

• 6 or more Doomfire Warlock models/mounted Supreme Sorceress with Lore of Death or Dark Magic/Sacrificial Dagger, max 1

Dwarfs

• Cannon/Grudge Thrower/Organ Gun/Flame Cannon/Each 2 (or fraction) Gyrocopter after 3, max 4

Empire

• Steam Tank/One or more duplicated war machines/Each 5 (or fraction) Demigryph models/War Altar and 2 or more Light Wizards in the army, max 3

• Great Cannon (max 2 if Steam Tank in the army)/Steam Tank (max 1)/Hellblaster Volleygun/Each Light Wizard after the first in an army with War Altar, max 4

High Elves

• Book of Hoeth/Banner of the World Dragon/Unmounted Frostheart Phoenix, max 2

• Frostheart Phoenix/Star Dragon/Moon Dragon, max 2

• Archmage with Lore of Shadow or Death cannot use Book of Hoeth

• Eagle Claw Bolt Thrower/Each 8 (or fraction) Shadow Warrior or Sister of Averlon models/Archer units, max 7

• Ellyrian Reaver units, max 3

Lizardmen

• Skink Skirmisher units (max 4)/Skink Cohort unit/Flying, non-Frenzied, units or characters/Salamander models, max 14

Ogre Kingdoms

• Gnoblar units, max 3

• Crown of Command (counts as 2)/Runemaw/4 or more Characters/6 or more Mournfang models, max 3

• 2nd Ironblaster (counts as 2)/Lords present in the army/4 or more Mournfang models, max 2

• Hellheart/Dispel Scroll, max 1

Orcs and Goblins (2500)

Skaven

• Rat Swarm units, Giant Rat units, Warlock Engineers, max 3 each

• Skaven Slave models, max 120

• Gutter Runners max 20 models

• 2nd Warp Lightning Cannon (counts as 2)/Screaming Bell/Hellpit Abomination (max 1), max 2

• Doom Rocket/Brass Orb/Power Scroll/Screaming Bell, max 2

Tomb Kings (2700)

• Maximum unit point cost is increased to 550

• Victory points achieved against Tomb Kings are decreased by 10%

• May generate up to 3 Power Dice

• Skeleton Archer models, max 80

• Neferra's Scrolls of Mighty Incantations can't be taken by model with Lore of Death

Vampire Counts

• Zombies, max 3 units and 120 models

• Ethereal Characters (max 2)/Ethereal units, max 3

• 2nd Crypt Horror unit/11 or more Hexwraith models (max 20)/3 or more Death spells in the army/Quickblood (only if combined with Red Fury), max 1

• Terrorgheist (max 1)/9 or more Crypt Horror models (max 16)/one or more Banshees/Red Fury, max 2

Warriors of Chaos

• Exalted Hero on Daemonic Mount/Daemon Prince/one or more Core Chaos Chariots (max 3)/Skullcrusher unit, max 4

• Daemon Prince/Chimera, max 2

• 2nd Hellcannon/Lore of Death and/or Tzeentch in the army, max 1

• Third Eye of Tzeentch/Talisman of Preservation/Armour of Destiny, max 1 on the same model

• Chaos Armour/Soul Feeder/Dragonhelm/Dragonbane Gem/3 or more Wizard levels/Daemon of Nurgle/Flying/Lore of Death or Nurgle, max 3 on the same Daemon Prince

Wood Elves

• Non-character models with Asrai longbow, max 90

• Hagbane tips/Trueflight Arrows/Waywatchers (count as 2)/Waystalkers (count as 5), max 60

• Spellweaver with Lore of Death/Moonstone of the Hidden Ways/3 or more Waystalkers, max 1

• 8 or more Sisters of the Thorn in the same unit/Spellweaver on Elven Steed with Lore of Death or Dark Magic, max 1


 
Chaos-DemonidzeДата: Пятница, 04.07.2014, 21:03 | Сообщение # 29
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Полезная ссылка:
http://forums.warforge.ru/index.php?showtopic=182403&st=0
 
TinkiДата: Среда, 09.07.2014, 14:13 | Сообщение # 30
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http://forums.warforge.ru/index.p....3416326

ростеры на коммандник


 
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